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Paint a Galaxy Paint a Galaxy ​

The Paint a Galaxy mod is a Steam Workshop mod for playing hand-made galaxies.

Why use the mod ​

On a hand-made galaxy, Stellaris builds no fallen empires and gives some empires a poor homeworld. The mod fixes both.

  • The mod builds fallen empires in the fallen empire zones you place.
  • Most empires on the game's random empire starts get a homeworld at 30 to 50% habitability. The mod gives them a homeworld of their own class. A plain scenario from Galaxy Forge gives its seats ordinary systems instead, and the game builds each empire a homeworld of its own class there.
  • Marauder clans you place in Galaxy Forge spawn with or without the mod. A clan made in Galaxy Forge has its home and both outposts.

Tick the Paint a Galaxy checkbox ​

Each way of making a scenario has a "For the Paint a Galaxy mod" checkbox, ticked by default. Keep the box ticked for any map you plan to play. Untick it only for a mod of your own.

Opening a save as a scenario, with the For the Paint a Galaxy mod checkbox ticked

When a save is converted for the mod, your capital becomes your seat and each fallen empire becomes a fallen empire zone at its old capital. The save's wormhole pairs stay. The L-Cluster is left out because the game adds its own. Prepare for a new game lists what else a converted save keeps.

A "PaG" badge in the top bar marks a scenario made for the mod. It also warns you when the mod isn't installed or isn't enabled in your playset.

The warning when a Paint a Galaxy scenario is opened while the mod is not enabled in the playset

What a Paint a Galaxy map adds ​

On a map for Paint a Galaxy you can also:

What the mod does on day one ​

  • The mod builds fallen empires in the fallen empire zones. Your Fallen Empires setting decides how many.
  • It opens your wormhole pairs.
  • It gives each empire on a random empire start a homeworld of its own class.
  • It adds guaranteed habitable worlds according to your Guaranteed Habitable Worlds setting.
  • It adds two outposts beside a marauder clan home that has none. A home that already has one outpost gets no second one.
  • The game adds its own L-Cluster and some event systems, such as the Sealed System.

Where each empire starts is on Spawn points.

The mod's limits ​

The mod's Workshop page lists its limits, which can change when the mod updates. The Advanced Neighbors setting has no effect. Every precursor is enabled. Sol gets no Sol-specific neighbours, and the Local Cluster mod is the usual fix. Nomads with random homes don't start in a nomad system.

Stellaris is a Paradox Interactive title. Galaxy Forge is not affiliated with or endorsed by Paradox.